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Study guide · 5.2

Understand Internet commerce basics

Internet commerce lets people buy goods and services, pay digitally and stream media from almost anywhere. Understanding how payments and in-app purchases work, and their risks, helps you shop safely.

A study feature written by ExamDragon, not part of the real exam. Each heading is one of Certiport's skills for this objective.

5.2.1Describe goods and services

  • Goods are physical or digital products you own or receive, such as a book, a phone or a downloaded app.
  • Services are work or access provided to you, such as a ride, a repair, a course or cloud storage.
  • Many online offers are subscriptions: you pay regularly for continued access.
  • Digital goods are delivered instantly; physical goods involve shipping, delivery times and returns.
  • Read the description, price, total cost with shipping and taxes, and the return or cancellation policy.

Example: A student buys a printed textbook (a good) and a one-year subscription to an online language course (a service).

5.2.2Explain how digital payments work

  • Digital payments include debit and credit cards, digital wallets (such as phone wallets), bank transfers and buy-now-pay-later services.
  • When you pay by card online, the details are sent over an encrypted (HTTPS) connection to a payment processor that checks them with your bank.
  • Digital wallets often use tokenisation: the merchant receives a substitute number instead of your real card number.
  • Contactless payments use NFC when you hold a card or phone near the reader.
  • Extra checks such as a one-time code or app approval confirm it is really you.
  • Credit cards often give stronger fraud and purchase protection than debit cards or direct transfers; check your provider's terms.

Example: A shopper pays with a phone wallet in a shop; the phone asks for her fingerprint and the shop never sees her actual card number.

5.2.3Describe in-app purchases and their security concerns

  • In-app purchases (IAP) are items or upgrades bought inside an app, such as extra levels, coins, ad removal or subscriptions.
  • They are usually charged to the payment method linked to the app store account.
  • Risks include accidental or repeated purchases, children spending without permission and unclear virtual currency prices.
  • Use the device's parental controls or purchase approval, require a password for every purchase and review subscriptions regularly.
  • Buy only through the official app store; avoid third-party sites offering cheap in-game currency, which may be scams.

Example: A parent turns on purchase approval so every in-app purchase on a child's tablet must be approved from the parent's phone.

5.2.4Identify examples of media streaming services

  • Streaming plays media over the internet without storing the whole file first.
  • Examples include video services (Netflix, YouTube), music services (Spotify, Apple Music) and podcast apps.
  • Live streaming broadcasts events as they happen; on-demand lets you choose what and when to watch.
  • Streaming uses data continuously; higher quality uses more data and needs a faster connection.
  • Many services offer offline downloads that stay inside the app while your subscription lasts.

Example: On a limited mobile data plan, a user lowers the video quality setting and downloads episodes over Wi-Fi before a trip.

Key terms

E-commerce
Buying and selling goods and services over the internet.
Digital wallet
An app that stores payment cards and makes payments from a phone or computer.
Tokenisation
Replacing card details with a substitute number during payment.
In-app purchase
A purchase made inside an app after it is installed.
Streaming
Playing audio or video as it is delivered over the internet.

Easy to confuse

  • A free app can still charge money through in-app purchases.
  • Downloaded streaming content usually cannot be moved outside the app and expires when the subscription ends.
  • HTTPS protects the payment in transit but does not prove the shop is honest.

After this guide: You can distinguish goods from services, explain how digital payments work, manage in-app purchases safely and name streaming services.